Hand of Heaven: The Golem


Demi-Gods aren’t the only beings you will pull from the Void deck. Sometimes monsters will come out and attack. These monsters will get placed in the void spaces between the lanes and attack allies and enemies indiscriminately.

However, there is a good reason to defeat these terrible beasts. When killed, depending on the monster, your entire team will gain a special buff that increases a single attribute. In Golem’s case your team will gain a +2 bonus to their maximum health points. These effects lasts a generous 5 turns.

This guy may seem big and rigid but even the mightiest foes have weaknesses.

Hand of Heaven: The Demi-God of Smells


He may not look like much but this guy’s nose is the best of the best. He can smell just about anything and tell you all the intricacies that make it up.

When comes to your aid he allows one of your allies to use an attack or ability without doing an accuracy roll per turn. This will make sure the attack or ability in question to almost assuredly hit the target. I say almost simply because there are a few thing in the game that could get in the way. Still, bypassing the accuracy roll and just hitting your target no matter what can certainly strike fear into the hearts of your enemies.

Why, what’s that smell? It’s victory!

Hand of Heaven: The Demi-Goddess of Squares


Oh hey, squares also have a celestial representation? Who knew?

This lady doesn’t just look smug for no reason. Her power, Flat Surface, allows any one of your allies to act as a wall and block enemies from moving any further down a lane. Albeit, only one ally can do this per turn, but it’s certainly an interesting and useful effect.

If there’s a goddess for circles and squares I wonder if there’s one for triangles too.

Hand of Heaven: The Demi-Goddess of Circles


Why do circles exist? Why, because of this lovely lady of course. What, did you think science had anything to do with it?

She may seem meek but her power to allow an ally to completely ignore an attack or ability for one turn can be a crazy game changer. Just keep her safe and you’ll be dodging fireballs and sword swings for days.

Such a simple concept and yet so helpful.