Hand of Heaven: Mythril Mallet Item

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A hammer blessed by an elf priestess and a holy paladin. You can’t get more divine than that.

This hammer is unique for the fact that instead of being a proper weapon it increases the power of the user’s healing abilities. So, instead of being good for offense this thing is great for supportive characters allowing them to keep everyone that much more healthy.

Who thought hitting people with a hammer would heal them. Oh, sorry, that’s not how it works?

Hand of Heaven: Crowd Controller Item

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Yup, those are guns strapped to that sword. Apparently the guns fire when the sword is swung. How does that work?

This is the Crowd Controller weapon. This thing causes damage to all enemies in the same space as the target. This is great for cleaning up your opponent’s forces so that your own can push forward. Keep in mind that only Aspects with melee range basic attacks can use it though.

A weird item, but very useful.

Hand of Heaven: Heart Seeker Item

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Wait, does that arrow actually have a mouth with teeth? Creepy.

The Heart Seeker is great because it increases the range of an Aspect’s basic attacks. This will allow you to keep your squishy ranged attackers even more safe. Keep in mind that only Aspects that have a ranged basic attack can use this item. So, yeah, no long range punching.

Hand of Heaven: Jewel Items

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This red jewel as well as its various other colored variants increase the power of the different elements of the game allowing for your Aspects to cause even more damage with their normal attacks. It’s base damage is 1, but whenever you hit a target weak to the jewel’s element they will actually take 2 damage instead.

Accessorize and you’ll find looking fashionable can also be deadly.

Hand of Heaven: Dead Squirrel Item

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Demi-gods, monsters, and soldiers of immense power aren’t the only things the Creators can bring forth. They can also equip special items that your Aspects can use on the field. Like, um, a dead squirrel.

This thing actually acts like a boomerang as you can throw it for a single point of damage, but it’ll come back allowing you to use it again. It also has some surprisingly good range for a deceased critter.

Yup, even something as ridiculous as this can be a valuable asset in the game of life.

Hand of Heaven: The Gryphon

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It’s majestic in a strange sort of way. Still, it’s gonna try to kill you so do your best.

If you defeat this lion-bird your entire team will get an increase to their evasive capabilities. Now even your healers can just run into battle and watch the swords and arrows fly right past them.

Seriously, people thought up some weird stuff back in the day. A lion and a bird combination. What?

Hand of Heaven: The Jackolope

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A jackrabbit with the antlers of an antelope? That’s ridiculous!

Still, defeating this tough little guy will yield an awesome speed boost to your entire team. Being able to reach your opponents and flee much more easily can definitely help turn the tide of battle.

Thanks little weirdo rabbit thing. Onward for victory!

Hand of Heaven: The Troll

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Sure, it looks all spindly and weak, but it’s actually much more resilient than you might think.

The Troll is like any other monster. You draw it from the Void deck, you fight it, and then you get a buff. This one gives you a regeneration effect where each turn your entire team heals a portion of their health.

Goodness, that almost makes you invincible. Almost.

Hand of Heaven: The Hellhound

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Y’know, one would expect something a bit more terrifying for something coming from hell. Oh well.

The Hellhound is no slouch though and will attack anyone who is nearby. If you’re able to defeat it you’ll get the Hellhound’s Agility buff which will increase your whole team’s agility for 5 whole turns.

Well, now that I think of it, the tail is on fire. That’s kinda cool.

Hand of Heaven: The Dragon

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Goodness that thing is huge! Better really prepare if you’re gonna take on a dragon!

Defeating the dragon will net your team an increase to their range allowing even melee units to attack from a distance. Great for keeping everyone safe. Even the weakest of your soldiers can pelt your enemies with annoying little attacks that whittle them down.

Still, watch for that thing’s breath. I hear the smell is worse than the actual fire.