As with anything, you need to test to make sure everything works right. Well, we found some problems. The agility stat unfortunately could not work by itself. Considering it represented both accuracy and evasion it became pretty apparent that characters with high agility were decimating other lower agility type characters. So, we have decided to split the stat. Now there is a new stat called accuracy, represented by a target reticle, that determines if you hit a target and agility itself now only affects evasion. These two stats roll against each other and whichever is the highest wins.